Unreal Tournament 3 2.0 is here (Also, Titan Pack)
The Unreal Tournament 2.0 update has finally arrived, after having been announced on Steam over a month ago. The update comes with the most amount of fixes/new features I have ever seen in one single patch. Even entire games have had less bug-fixes than this one patch - it's crazy. I'm not going to post all the new features, but you can read about them here (3fl.net) and here (shacknews.com).
Here are some of the features that I thought were the most significant:
Titan Pack
- Two new game types: Greed, a "tug of war" skull-toting team points battle, and Betrayal, a cutthroat style of play where alliances and teams can shift fluidly through a match.
- The Titan Mutator, where you can become a 30 foot tall behemoth in any game mode.
- Nineteen maps for Deathmatch, CTF, Vehicle CTF and Warfare modes, including 11 new maps plus eight popular maps from the first UT3 bonus pack and Xbox 360 version.
- New vehicles and pickups, including the X-Ray field deployable, the link station deployable for vehicle repair, the slow field powerup, the Stealthbender vehicle, the Eradicator artillery piece, and the Stinger rail turret.
- Client-side demo recording.
- Revamped User Interface, including an improved server browser, improved server filtering options, all new advanced options menu, streamlined and polished the whole system.
- Awards: Fifty-seven different awards mark your progress and mastery of UT3. Progress screen in the UI shows which awards you have earned, and your current progress on awards not yet completed.
- Maplists and voting: New maplist system and mid-game voting support for gametypes and mutators as well as maps.
- UI
- Major visual and menu flow overhaul for improved usability.
- Enabled gamepad stick sensitivity setting in UI.
- Improved gamepad support on PC.
- Added support for a whole mess of options on Advanced video settings page.
- Vehicles
- Increased radius/volume of Manta, Raptor, and Viper engines.
- Added sound effect and recharge bar to SPMA to indicate when the weapon is ready to fire
- Increased water damage taken by vehicles.
- Increased Goliath health.
- Weapons
- Added burn trail for link gun beam.
- Weapon pickups now disappear for the player who picked it up, until it can be picked up again (now works like weapon lockers).
- Miscellaneous
- You can activate a non-Steam purchased version with Steam (making it a full Steam version)

